![]() While there are reagent costs for magic items, you will need to scale them based on cost/DC. The XGE crafting guidelines don’t require a reagent expense for non-magic items. You might determine that one is warranted in roll-to-craft scenario that skips the RAW timelines. You need to balance these factors to ensure that poisons are useful, but not stockpile abuse.Ĭost of materials. When crafting a poison, consider a few things beyond the roll. It makes even more sense that you’d require specialized knowledge to know how to craft a poison. Borrow from the DMG rules on harvesting poison. ![]() So, how do we balance it with regular 5e expectations? A DC 30 is in the realm of usability, but only when considering an ability score modifier in addition to your proficiency bonus. Without capping some of the most exorbitant costs, the DCs quickly run into the unreachable range.
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